Showing posts with label Guns Girl Z. Show all posts
Showing posts with label Guns Girl Z. Show all posts

Thursday, September 25, 2014

Guns Girl Z: Priorities

Priorities:

9/25/14

work on getting the FN2000R leveled up.  It contains the capability to easily surpass the C90 and I just didn't realize it.  The C90 is still useful, but the FN2000R will out-damage the C90 once the FN2000R base damage reaches 92 (I am also factoring in the C90's ability damage too).

Main weapons:

C90 Submachine gun
FN2000R
Jagged Iron Blade

backups:

Supercond Sniper Rifle
Desert Eagle
Colt Anaconda

Guns Girl Z: Weapon Stats

Weapon Stats: (this is so that I can do an easy compare with new weapon stats)

C90 Submachine gun 2*
Max Level: 30
Damage: 92
Ammo: 147
Ability: 30% chance to inflict fire damage of 75% weapon dmg every .5 sec for 2 sec.

Jagged Iron Blade 4*
Max Level: 70
Damage: 161-390
Ammo: Infinite
Ability: 35% chance to inflict debuf of +30% to dmg taken for 3 sec.

Jagged Iron Blade 5*
Max Level: 99
Damage: 329-551
Ammo: Infinite
Ability: 40% chance to inflict debuf of +35% to dmg taken for 3 sec.

Supercond Sniper Rifle 4*
Max Level: 35
Damage: 316-755
Ammo: 16-20
Ability: -20% time to aim

Supercond Sniper Rifle 5*
Max Level: 99
Damage: 650-1649
Ammo: 18-23
Ability: -35% time to aim

FN2000R 4*
Max level: 35
Damage: 59-141
Ammo: 132-163
Ability: +15% crit chance

FN2000R 5*
Max level: 99
Damage: 121-292
Ammo: 148-172
Ability: +20% crit chance

Desert Eagle 4*
Max Level: 70
Damage: 458-1192
Ammo: 18-22
Ability: +30% crit chance

Colt Anaconda 3*
Max Level: 50
Damage: 418-1079
Ammo: 18-19
Ability: 10% Seckill

Colt Anaconda 4*
Max Level: 99
Damage: 929-1555
Ammo: 20-22
Ability: 15% Seckill



Tuesday, September 23, 2014

Guns Girl Z

9-23-14:

Preferred weapons:

1. Auto Rifle
2. Deployable (Mines or others)
3. Sword
4. High Damage (pistol or Sniper Rifle)

grenades take too long to be used and the dmg isn't as good as I thought it might be.

Preferred Skills:
1. Movement speed and melee attack speed (Fastwind)
2. Knockback (Untouchable)
3. Dmg specific and +% HP

Weapons I acutally have:

C90 Submachine gun - auto rifle
FN2000R - auto rifle
Supercond sniper rifle - sniper rifle
M2A1 Mine - deploy
Jagged Iron Blade - melee

Weapons I want:
QG283 Autocannons - deploy - stage 10-x


Easy Mode setup
weapons
1. C90 Submachine gun
2. Jagged Iron Blade
3. Supercond sniper rifle

skills
1. Fastwind
2. Untouchable
3. auto rifle dmg

Hard Mode setup
weapons
1. C90 Submachine gun
2. Jagged Iron Blade
3. FN2000R

skills
1. Fastwind
2. Untouchable
3. auto rifle dmg

Weapons to be thinking about:
1. FN2000R - Auto Rifle
This machine gun has a large ammo supply, and an increased crit rating for an ability (15% and 20% at max level)  Eventually this weapon may overtake the C90 as my primary weapon, so keep this guy around.

2. Desert Eagle - Handgun
This gun deals massive damage, but has a slow rate of fire.  This gun's ability is increased crit rating of 25%.  The next revision of this gun has +30% crit rating.  This gun is a good secondary weapon.

3. Supercond Sniper Rifle - Sniper Rifle
This gun deals quite a bit of damage, and all enemies in a line will be hit.  Drawback is that I have to stand still while aiming and it takes about ~1 second to aim.  Good news is that this gun's ability is -20% time to aim and the final revision has -35% time to aim.  This gun is very very useful on easy mode instead of mines because of the extra room to roam around I am granted.  With that prep, I am able to get more enemies lined up with less running in circles.  It is a weapon for use before going into the fray, because once you are in the fray, I will be using an auto rifle or melee.

4. Colt Anaconda - Handgun
This gun does more damage than the Desert Eagle, and has an interesting ability.  +10% chance to seckill (instakill) excluding boss and elites.