Showing posts with label Soccer Spirits. Show all posts
Showing posts with label Soccer Spirits. Show all posts

Monday, January 12, 2015

Soccer Spirits: Stats and their purpose

So we have 4 major attributes that trickle down into 8 different stats used on the field.

the 4 major attributes are:
Power -
Technique -
Vitality -
Speed -

The above attributes trickle down into the substats below.  I have not found sufficient evidence online for how each plays a role in the below, but I will try to do some analysis and update when I find it out on my own.

The 8 stats are:
Dribble - Attack power on penetration and shoot
Steal - Attack power on a steal
Pass - Influences how much attack to increase the receiver of this player's pass
Action Speed - How fast this player can have their turn.
Defense - This influence how much damage to negate from an attack or counterattack.
HP - How much max health.
Critical - How often they will have a critical hit
Reflexes - Chance to steal the ball without a KO on a steal and the chance to not have the ball stolen on a penetration.

Soccer Spirits: Player Priorities

There is a definite priority when deciding which players to level up more quickly than others.  Here is a list of player types to focus on:

#1:  Your Striker
He is your main means of achieving those Ws.  The stronger he/she is, the more likely you will one shot the enemy goalie and end the match early.

#2: Your goalie
If he isn't strong, your bound to lose easily.  Make sure he is as strong as you can make him.  Due to long pass and forward pass skills, you cannot guarentee the ball won't reach the enemy striker.

#3-5: Midfield
You need a reliable team to get the ball to the forward line asap, or stop the enemy team from penetrating since they happened to start with the ball first.  Since you focused on your striker first, if you are able to get the ball to him/her, the game will be over in one or two shots.  Get the ball to your striker as fast as possible!

#6-7: Healer/totems in front and backfield
These two help keep your team endurance up and help you cope with longer games.

#8-9: Backfield
 Having a more solid backfield now makes sense.  You will probably start getting into more and more games that cannot be won immediately, and if they use pass skills to bypass your amazing midfield, then you need a strong backfield to support and get the ball back to your strong players

#10: Forward Assist
 He/she is only the support for the striker.  Maxing out this character won't receive as much benefit to your overall team until the very end, when you don't have anyone else to focus on. 

#11: Last Attacker
This is for your PvP team.  Usually, this player gets put into the middle of the midfield since they are weaker than your other midfielders.  You want your strongest players on the outside so they have less players to penetrate through.

Leave a comment on your leveling priorities and your reasons.  I always am eager to learn more. =)

Soccer Spirits: Good Formation discussion

So after playing the game a little bit, as well as doing some forum diving (like usual), I agree with the forums on what a good formation will consist of.

Forward line:      Striker  Assist   Leader

You only need one striker, and he should be your primary player to focus on before others.  The assist player is there to enhance the Striker, so having an in-line pass skill works really well here.  Lastly we have the Leader.  Most people on the forums say to have a totem (player with passive effects for the whole line) but I firmly believe that need to be a Leader type player.  Of course you want them to be a totem so that they enhance your Striker, but also having a heal skill can be very very helpful in keeping the ball here.  NOTE:  The striker must be either on the left or right sides.  If he is in the middle, then there is a chance that he will have to shoot against 3 defenders (1 goalie and two backfielders).  If the striker is on the outside, he will always only fact two defenders.


Midfield:      Assist  Defense   Attacker    (11th man: Attacker)

The assist player is to have a forward pass skill, should the other team's midfield prove to be really a pain in the ass.  Not to mention that their regular pass will enhance the defender and the attacker when they try to penetrate to the forward line, so that is a good choice.  Having the defense player in the middle helps prevent a middle penetration.  If the 11th player is put in the midfield, the defense player will have to defend against two player attacks, which makes choosing him a no brainer now.  The attacker on the right side is your method of getting to the forward line when receiving a pass from the assist player.  I also recommend having your 11th man be an attacker in the midfield, as really good matches will be decided by the midfield.


Backfield:     Attack    (Leader or Assist)    Leader

The Attack player is to, once again, have penetration power to get to the midfield and away from the goalie.  The two leaders are to provide totem benefits for the whole line, and really buff up the goalie.  If you can manage it, also have a healer back here as well.  You can always switch out one of the leaders for an assist player.  You will want as many totems back here as possible, but if you find you aren't able to get back out of the backfield, totems will only help so much.  Adding the assist player allows you to either skill buff pass to your attacker to penetrate, or to skill pass to the midfield or forward line.

Soccer Spirits: Types of Players

There are 5 types of players, and each has a specific role.  You will want to familiarize yourself early on with them because knowing each of their strengths will help you design a great team.

Attacker:
These players naturally decrease dmg inflicted on them.  20% when they have the ball and 30% when they are doing a penetration attempt.
Their skills are penetration oriented.

Striker:
These players are your shooters.  They have a 5% increase in shoot attack power and their skills are almost always shoot skills.

Leader:
These players are typically weaker than other types, but they generally have more passive skills that effect all players in their field, (Forward, midfield, or backfield).  They gain 15% bonus spirit with a  pass or attack and their active skills are strategy oriented.  This includes buffs, debuffs, and heals.

Assist:
These players are really good at passes and most of their passive skills go towards increasing their pass effectiveness.  They naturally have a 10% bonus to their pass effect and their skills are always pass oriented.  Something to note is that some active skills are passes to other players in position, making that player's turn come immediately along with increased power and penetration capabilities, but other active skills allow the assist player to pass the ball forward one field, or even pass all the way to the Forward position.

Defender:
These players are slower than other types, but they naturally receive 30% less dmg with an attack, +5% defense, and +10% recovery power.  These players have skills that are oriented around steals, but sometimes they have strategy skills as well.