Thursday, July 16, 2015

Starborn Wanderers: Marketplace spreadsheet (not validated yet)

I found this Supply and Demand table on a wiki website for this game.  Like the packrat I am for information, I have copied it here!  Since this game has been out for a long time, I am going to assume this table has fairly accurate information, BUT I am going to validate every entry as I encounter the station

As I validate the supply and demand (as well as if there are any flux to prices) I will update this post and this table. "(valid)" will be placed in the station name column for columns I have validated.  The post title will be updated when the entire table is validated.

Good values in marketplaces. Negative values mean goods are offered (selling), positive values mean goods are demanded (buying).
Goods Phoenix Station Wanderers Temple Purgatory Outpost Mining Colony Trading Station Pirate's Heart New Destiny Gates to Isida First Blood Demeter Station Time Path Outpost Humble Warrior
Blueprints 612


-520






Biotechnologies
-291

375






Spare Parts





223

238

Nitride



167



-150 156
Computers

-128


137




Construction Mt. -58 76









Electronics
51 53


-41

55

Raw Materials 30










Fertilizers



28
27




Drugs
-23

27






Hydrogen -21 27









Dentrerium 23




26

-17

Concentrates -15
18








Media Disks









-25
Radonite











Oxygen









20
Tritanite

-30





-30

Sextanite



-76
-73

-75 91
Ammo





-79




Jewelery



-106






Robots



-630






Animals

Data obtained from the following website, although there isn't much other data there.

http://starborn-wanderers.wikia.com/wiki/Marketplace


Starborn Wanderers: Combos

Weapon combos have powerful effects and an increased chance to inflict status effects:

there are three main attacks:

1. Burst
2. Shot
3. Volley

Combos:
#1 will inflict burning DoT.

#2 will inflict Shield Down
#3 will inflict Destabilization (weapon damage down 50%)

Please note that normal attack #1 has a chance to inflict the burning DoT and normal attack #2 has a chance to inflict Shield Down, but the final combo attacks have a much higher chance to inflict the status ailments.

It is a definite plus to note that the combos do indeed inflict a ton of damage, however, I have not yet determined which combo is better to use over the other.

I seem to feel that using normal attack #2 to start out with (hopefully you get a shield down) and then proceeding with the volley combo seems to do the most damage, however, that depends on how the burning DoT works.

Starborn Wanderers: Status Effects

Flame Icon:  Burning DoT.  Also grants/inflicts increased volley damage by 30%.
->  Not sure if this means the ship that is burning gets a 30% increased volley dmg or if this means the attacker who inflicted burning gets 30% more dmg on their volley shots?  Knowing this information would really change and influence the flow of battle!

This effect can be inflicted by normal attack #1 and by combo #1 with a much greater chance.

Shield Icon: Shield down
This status can be inflicted by normal attack #2 as well as combo #2 with a much greater chance.

Missle Launcher Icon: Weapon Dmg down 50%
This status effect can be inflicted by combo #3.  I have not seen this status be inflicted by normal attack #3 yet.

Radar Icon: Critical Hit down ???%
Unknown method for inflicting this status affect.  I have only seen it inflicted on my ship.

Deadspace 1: The game I never completed but so desperately wanted to.

This game is fantastic and I got really far into the storyline before I had to stop playing.  I had bought this game for my Dad, back when the game first came out, and played it on his computer when he wasn't on it while I was home from college one time.

Approximately 1.5 years ago I started trying to play this game again, since I was able to buy it and Deadspace 2 for dirt cheap, but I made the mistake of trying to wait until I could get my video recording setup working so that I could record my reactions, and the screenplay, as I was playing the game.  This failed horribly since my gaming rig couldn't handle playing the game and also recording myself and the game at the same time.  The video was very jumpy.

Anyways

I am happy to report that I should be starting up this game again!  I am saying to hell with video recording and I am just going to play the game for my enjoyment.

Look forward to some posts on how I feel about certain aspects of the game, debates on how to use upgrade points, and whatever else I think up.

I may not post regularly about this game because I will actually need to sit down at my computer and play, which isn't something I have done since I tried video recording this game 1.5 years ago, so you may find that I post more on mobile games instead.  *shrugs*  it is what it is! 

Starborn Wanderers: Intro into a large, complex, and a somewhat challenging game.

This game is a pretty sweet, complex, and hard space-based turn-based-combat game.  I have to admit, that I feel this game might be a little "money-grabby", but I have not invested in any cash at this point and I feel like I am doing fine. 

Much like when I started playing Evolution: The battle for Utopia, there is a huge difficulty curve in trying to understand the game and on how to play more efficiently, but at least in this game I don't have to worry about leveling up too soon and that screwing me over.

I played this game months ago and I forgot why I dropped it.  Most likely I dropped it for Mobile Starships or for Vega Conflict.  Now that I have stopped playing most MMO-must-sign-in-everyday-or-you-will-miss-out games, I feel much librated and ready to tackle this freemium game.

Look forward to some posts later on that detail the weapon combos, the status effects and how to inflict them, as well as the special moves and the situations in which they are most useful.  (most likely a post for each)