Wind Bearman
| ||
Rank
|
3 Star
| |
Type
|
Attack
| |
Level
|
1
|
25
|
HP
|
2115
|
3795
|
ATK
|
114
|
205
|
DEF
|
109
|
196
|
SPD
|
100
| |
Crit Rate
|
15
| |
Crit Dmg
|
50
| |
Res
|
15
| |
Acc
|
0
|
This monster has some decent stats. He has a higher hp than several other starters at 3*, but at the cost of atk and def. Let us take a look at his skills:
1. Attack with a 50% chance to inflict provoke.
2. Buff entire team with increased attack power for two turns.
(Awakened) 3. Attack entire enemy team and remove 30% of attack bar from mean,
From a look at his skills, and then a look at his monster type, I would think this monster belongs more in the Support or HP category, not in the Atk category, and as such I will treat this monster like it should be.
I think this monster deserves a full set of Energy (+hp) runes. the variable rune slots should look as follows:
2: spd
4: hp%
6: hp%
The way I see it, this monster's purpose is to stay in the fight for as long as possible. His #1 attack helps draw attention to himself, while his #2 skill greatly increases the damage the team does over
two turns. The spd rune is so that he can actively attack more often and have the chance to use his #2 skill more often.
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