Tuesday, September 30, 2014

Summoner's War: Howl or Fairy as Support?

There may be better healer/support class monsters, but currently those are the easiest to find as well as level up their skill levels.


The Howl skills focus on attacks that increase the monster's own attack bar, so that their turn comes quicker, and a targeted heal that also heals itself based on a percentage of the max HP for both monsters.  All howls of all elements have very similar skills so any may be chosen.  The max heal % that can be achieved is 45% for the heal skill.  Currently my research does not tell me how much the awakened skill can heal for, but only water and light have an awakened heal, whereas other elements have a combination of dispel and heal or dispel and attack.  From what I have looked at, I believe the water howl has the awakened skill of dispel and heal for both target ally and self, and most people on the forums seem to agree this is the best Howl, so I will use that Howl to compare to Fairy.

The Fairy skills focus on an attack with either freeze or stun and a targeted heal that is based off of the Fairy's attack stat.  Only wind, water, and light elements have a secondary heal, as dark and fire have a stun as their secondary skill.  The awakened skill for wind, water, and light are all different, so they should all be analyzed and given a fair chance.

Awakened skills chart below:

ElementSkill
Wind Attack - +30% dmg for each debuff on target
Water Sleep for 2 turns. Target wakes up if attacked.
Light Holy Shield - not fully sure, but I am lead to believe this is damage absorption

Now it seems fairly obvious to me that the Wind Fairy is not full support like the other two.  It will probably be very useful for a team centered around debuffs and skills that increase their dmg the more debuffs there are on the target, but the fairy isn't really focused for attack.

Now let us look at a comparison between the water and light elemental Fairies, and let us chose which one we think would be the best support.  Water has a very useful debuff that will take one of the enemy mobs out for 2 full turns (as long as no one attacks it).  Light has a very useful buff (from what the forums say), although at the moment I can only guess what the effect is.  Debuffs have a chance of being resisted, so the sleep skill may fail, whereas the buffs are always 100% effective.  I would say the Light Fairy is the element of choice here

Now for the final comparison between Howl and Fairy. 

Basically, the Howl's #1 skill allows it to do some minor damage and then get more turns to heal more often, but the heal is based off of max HP of each mob and will only heal 20-45% of the max hp.  The #3 skill has an unknown amount of healing, but for an arguments sake lets think about it as another #2 skill, just slightly better

The Fairy's #1 skill has a 20-60% chance of freeze/stun at max level, which is very nice, and it's #2 heals an ally based off of the attack power of the fairy.  The #3 skill is most likely a damage absorption shield, but it is unknown whether it is single target ally or full team.

Even with the unknown's listed, I feel like having a Light Fairy is the way to go.  Also, keeping a Water fairy on the side doesn't seem like a bad idea either, but that character will be more focused for doing debuffs than team support.

Light Fairy - full Energy(HP) Runes focused on attack and HP

Water Fairy - Full Accuracy runes focused on attack, HP

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