Name | Element | Unit Type |
Bounty Hunter | Wind | Attack |
Magical Archer | Fire | Attack |
Warbear | Water | HP |
Garuda | Wind | Support |
Garuda | Light | Support |
Howl | Fire | Support |
Low Elemental | Water | Support |
Fairy | Water | Support |
Fairy | Wind | Support |
Inugami | Water | Attack |
My favorites are:
Bounty Hunter - wind
Magical Archer - fire
Warbear - water
Fairy - light
Garuda - light/wind
I have found that the Fairy is one of the best support healers in the beginning. This is promising since I seem to be able to get a decent amount of them through unknown scrolls and secret dungeons seem to open fairly often for them. This will allow me to max out it's skills easier than other healers.
Bounty Hunter is a good attack unit. His multi-shot attacks all enemies, and if it kills a mob, then he attacks again. Not only that, but his #2 skill deals high damage and removes a buff from an enemy.
Magical Archer has two AoE skills and both of them deal debuffs. This makes this archer one of my favorites already.
Garudas have a decent stun chance with their #1 skill, which goes up to 64% at max skill level. The wind element has two other stun skills when awakened, and the light element has a skill to allow another mob to attack again, while having their attack buffed and the awakened skill allows for a revive + 20% hp to all of my team.
Water Warbear is a boss tank. His #1 skill scales with max HP and have a good chance to remove some of the attack bar of the target, whereas skill #2 is a self heal and defense buff. When awakened, he has a passive skill that allows him to SELF REVIVE every 7 turns.
team I am aspiring to have:
Light Fairy
Light/Wind Garuda
Water Warbear
Wind Bounty Hunter or Fire Magical Archer
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