Tuesday, April 28, 2015

Final Fantasy Record Keeper: Lesser Orb Farming locations

As you get used to this game, you will eventually start thinking about gaining some of the 2* abilities.  Since the lesser orbs don't drop as often as the minor variety, here is a list of some of the best farming areas I have personally found:

Lesser Holy:
Figaro Castle (VI) Classic

Lesser Dark:
Mt Kolts (VI) Classic -- First Room

Lesser Lightning:
Figaro Castle (VI) Classic -- 3rd Room
Ive heard Zozo (VI) Classic is good too.  Don't know which room though

Lesser White:
North Mines (VI) Classic -- First Room

Lesser Black:
Mt Kolts (VI) Classic -- First Room
Abandoned Mineshaft Classic -- First Room

Lesser Power:
Mt Kolts (VI) Classic -- First Room
South Figaro Cave (VI) -- First Room

Lesser Wind:
Imperial Camp (VI) -- 3rd Room

Monday, April 27, 2015

Final Fantasy Record Keeper: FF-X Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 10-1 Zanarkand w/o KO
2
X 10-2 Besaid defeat b4 use Jump None 2
X 10-3 S.S. Liki inflict blind petrify, sleep, KO 2























Final Fantasy Record Keeper: FF-VII Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 7-1 Mako Reactor No. 1

2
X 7-2 Make Reactor No. 5

2

Final Fantasy Record Keeper: FF-VI Elite Stages and Mastery Conditions

Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 6-1 North Mines Don't trigger counter
3
X 6-2 Abandoned Mineshaft defeat b4 guard leader uses charge
3
X 6-3 Figaro Castle lightning
3
X 6-4 Mt. Kolts Defeat Vargas without Ko; ipooh fire weakness
2
X 6-5 Imperial Camp lightning
2
X 6-6 South Figaro Cave water, lightning
2
X 6-7 Phantom Train fire, lightning
2
X 6-8 Esper Valley w/o KO
2
X 6-9 Zozo Poison(Bio)
2
X 6-10 Opera House Fire
2
X 6-11 Magitek Factory ice on ifrit; fire on shiva
2
X 6-12 Vector lower crane - water
upper crane - lightning

2
X 6-13 Thamasa ice
2
X 6-14 Esper Caves fire / lightning
2
X 6-15 Airship orthos - fire;
typhoon - ice

2
X 6-16 Floating Continent 1 w/o KO
2
X 6-17 Floating Continent 2 w/o KO
2
X 6-18 Solitary Island fire
2
X 6-19 Mobliz Poison(Bio)
2
X 6-20 Figaro Castle 2 bottom right tentacle -- ice
bottom left tentacle -- fire

2
X 6-21 Darill's Tomb fire
defeat b4 gigavolt
fire

2

Final Fantasy Record Keeper: FF-V Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 5-1 Wind Shrine no counter; defeat b4 close wings
2
X 5-2 Torna Canal lightning
2

5-3 Ship Graveyard defeat b4 turn undead
2

5-4 North Mountain Afflict sleep to Forza; afflict silence to Magissa
2

Final Fantasy Record Keeper: FF-IV Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 4-1 Mist Cave weak to dark attacks
2
X 4-2 Underground Waterway weak to dark attacks and lightning attacks
2
X 4-3 Antlion's Den weak to Ice
2
X 4-4 Mount Hobs dark and ice
2
X 4-5 Fabul Castl w/o KO
2
X 4-6 Baron Castle ice, no self-destruct ; 
lightning interrupt tsunami charging, ice

2
X 4-7 Lodestone Cavern Fire
2
X 4-8 Tower of Zot silence,silence,silence
2
X 4-9 Tower of Zot - Spire disrupt w/ Jump
2

4-10 Dwarven Castle Defeat b4 combine;
fire, ice, lightning weakness windows

2

4-11 Tower of Babil - Depths lightning, no self-destruct;
lightning

2

4-12 Cave of Eblan ice, water
2

4-13 Tower of Babil  - Heights w/o KO;
ice/water

2

4-14 The Feymarch reflect;
lightning

2

Final Fantasy Record Keeper: FF-II Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 2-1 Semitt Falls Cavern w/o KO
2
X 2-2 Snow Cavern ice
1
X 2-3 Snow Cavern (return) w/o KO
2

Final Fantasy Record Keeper: FF-I Elite Stages and Mastery Conditions


Complete Stage # Stage Name Boss mastery conditions Boss Immunities Stamina Gain
X 1-1 Chaos Shrine w/o KO stop/doom/ko 2
X 1-2 Western Keep inflict silence
2

Thursday, April 16, 2015

Final Fantasy Record Keeper: Farmable Equipment

In most games, the rarer the weapon/armor, the better it is or the better it's abilities are.  This holds true for FFRK, but the game developers gave this game a special twist.

Equipment synergy

What that means is, if you do a dungeon from FFIV, any equipment that is originally from FFIV will get a BIG stat boost.

How big you ask?  I haven't done the math, but what I do know is that a Kunai, a 1* weapon that can be upgraded to a 3* weapon at max, is more powerful than some 4* or 5* weapons that don't have a synergy with that dungeon.


Since 5* is the highest natural equipment rarity, this means Equipment synergy is a HUGE factor is whether you are going to be successful in this game or not.

The above comparisons don't always mean anything to people, so I will put it in another way.  Fabul Castle (IV).  if you equip a lvl 1 black mage with a Kunai 3*++ max level, and a mage hat 3*++ max level, he can solo just about every fight on auto, except the boss.  He is, of course, leveling up after every fight but still, he is not supposed to be good at fighting with physical attacks and he can solo with only physical attacks.  That is how powerful weapon and equipment synergy is.

So,  I present to you some of my favorite, easy to acquire items for getting a decent foothold in all dungeons:

FF-IV:
weapons:
   Kunai 1*-- Various places, but Fabul Castle (IV) fight number 4 (gargoyles)
   Rod 1* -- Mako Reactor #1 (VII)
   Whip 2* -- (IV) Boss Drop
Armor:
   Leather clothing 1* --
   Black Cowl 3* -- Ship Graveyard (V) Boss Drop

FF-V:
weapons:
    Broadsword 1* -- Various places, but the marines in Fabul Castle (IV) drop them frequently

Armor:
   Light Carapace 1* Ship Graveyard (V)

FF-VI:
Weapons:
   Greatsword 2* -- You get three from Terra Event.
  
Armor:
   Leather Armor 1*
   Beret 2*-- Drops from one of the classic bosses
   Ninja Gear 2* -- Phantom Train (VI) Boss Drop

FF-VII:
Weapons:
  Fist 1*
Armor:
   Protect Vest 2* --Antlion's Den (IV) Boss Drop
   Iron Bangle 1* -- Mt Kolts (VI) classic

FF-X:
Weapons:

Armor:


Leave a comment if you know of a great area to farm for any weapons.  I am always looking for something better than what I currently have!


Edit:  Updated a few things

Final Fantasy Record Keeper: Daily Dungeons


Sometimes I like to think ahead and plan out what I am going to do next.  Having this list outside of the game and not on the official forum really helps.


Monday FF-X Ice, Wind, Non-Elemental, and Holy Orbs
Tuesday FF-VI Weapon Upgrade Materials
Wednesday FF-II / Core Black, White, and Power Orbs / Gil
Thursday FF-IV Fire, Dark, Earth, and Lightning Orbs
Friday FF-VII Armor Upgrade Materials
Saturday Core Gil
Sunday None Exp

Tuesday, April 14, 2015

Final Fantasy Record Keeper: Same style of gaming as many others before it, but still filled with so much win.

I will have to admit that there isn't much new and unique about FFRK.  Stamina that recharges over time, daily dungeons, equipment that needs to be leveled up in order for your characters to be useful, one time events for prizes that cannot be obtained otherwise, the list goes on.

BUT, this game is still full of so much win because of the nostalgia factor.  Amoungst us FF fans, who WOULDN'T want to play a game with all of your favorite heros from all the different FF games?  ALL IN ONE TEAM?!?

Yeah, I have been/am a little excited about this game.  This is for two very good reasons.

1). I am a FF fan.
2). I, who don't go looking for games to download very often, found this game a few days after it was officially released.  Fate?  I think so.

Stay tuned!  I will be compiling gaming info here for my/everyones benefit.  There is a website with absolutely all of the game items, events, and bosses and strategies, which I will link below when I get the chance. =)