Tuesday, October 7, 2014

Summoner's War: Fire Yeti

Yesterday, while battling in the arena, I discovered the Fire Yeti.  Singlehandedly that monster is an amazing force to be reckoned with, and even though I massacred the opponent's team early on, I still lost because I couldn't take out the Fire Yeti as the Arcane Tower slowly killed my team.  Assuming you are not going up against a team with buff removal, the Fire Yeti is going to stay alive.  Here is a look at the basic stats:

 
Fire Yeti
Type
HP
Rank
3
Level
1
HP
1740
ATK
114
DEF
97
 
 
SPD
100
Crit Rate
15
Crit Dmg
50
RES
15
ACC
0

Skills:
#1:  Attack with 2 punches.  Each punch has 50-70% chance to reduce attack speed for one turn.
#2: Inflict Damage proportional to your max HP and reduce the enemy's attack speed for two turns. 3 turn recharge
#3:  Awakened Skill.  Put up a shield that is 50-70% of your max HP and recover 15% HP per turn.  5-4 turn recharge.


It is a shame that the #1 skill damage does not scale with max HP as well, but then that might make this monster too powerful for a rank 2.  The #2 and #3 skills scaling with max HP still makes this monster very powerful.

Runes:

Energy: 3 sets

Rune Stats:

2: hp%
4: hp%
6: hp%

Who cares about attack power when the main strength of this monster is his massive tanking ability.  The more HP this monster has, the larger the shield he will be able to create and the more HP he will recover.  The attack speed slowing debuff this monster has also makes it easier for him to last enough turns to perform his #3 skill again. 

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