Monday, October 6, 2014

Summoner's War: Glory Store Building Investments

Before I go into which glory store buildings I plan on investing in, I will list out all of the possible buildings:

Per Level
Energy Capacity +1
Mana Capacity +200 per building
Mana Production Speed +5%
Energy Production Speed +3%
Arcane Tower Attack Power +1%
Monster Defense +2%
Water Monster Attack +3%
Fire Monster Attack +3%
Wind Monster Attack +3%
Light Monster Attack +3%
Dark Monster Attack +3%
All Monster Attack +2%
Monster HP +2%
Monster SPD +2%
Arcane Tower Attack Speed +2%
Monster Critical Damage +2%

Each building has 10 levels.

All of these buildings are useful, however, which ones give you "the most bang for your buck?"  This is subject to opinion, but here is what I think.

My answer is simple:  Energy.  Then Monster universal stats. 

The two buildings that increase energy capacity and energy production rate give you the best bang for your buck.  Why?  Because they allow you to play the game for longer periods of time, which is definitely a BIG plus.  Plus, with a faster energy production rate, you can go back to playing after a shorter interval away from the game.  Total win.

After the energy buildings, you need not look any further than the monster enhancement buildings.  Lets face it, the mana capacity and production buildings are of limited use because most people get their mana from dungeons and the arcane tower is only limited to PvP defense.  So here are my favorite monster enhancement buildings:

1. Monster HP
2. Monster SPD
3. Monster DEF

Monster HP is universally a good thing.  It has no drawbacks and it can help determine the difference between getting one more attack in, or getting defeated.

Monster SPD is a universal good statistic.  Attacking slightly faster means more damage to the enemy and possibly have more attack turns to turn a bad situation around.  This bonus is going to be really low since most monster's hover around a base speed of 100, so don't expect this building to be super amazing.  It just helps give you an edge.

Monster DEF is also universally a good thing building-wise.  This extra defense, although minor, does help reduce some of the damage received.  If you had the choice between this building or getting another level in the HP building, I would choose the HP building hands down.  Defense can be debuffed, and the greater your defense score, the more is subtracted in the debuff.

Monster Attack buildings don't always apply to all monsters.  There are some monsters whose sole damage is calculated by attack speed or even their max HP.  This building is situational and depends entirely on your team.

Lastly we have the monster critical damage building.  Although it is universal like HP, DEF, and SPD, it is not applied to every monster all the time like the first three.  Only monsters with high critical rates will gain the most out of this building, so if your team is centered around high criticals, then you could consider this a good investment.

So if you have already maxed out your energy and the monster HP, DEF, and SPD buildings, this is where you branch off into the other buildings.  I honestly don't foresee myself getting enough glory to be able to own all 5 buildings at max level, so I think my current plan is a good one.  If anything I have stated above is wrong, let me know in the comments below so that I can consider it and make corrections if you are able to convince me. =D

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