Thursday, September 25, 2014

Minecraft: Hostile Mob System notes

Hostile Mob System:

a good starting point to the mob system should be 30 x 30

16 spawning pads in the above space, each 6x6 with a 2x2 mob-evator in center

ceiling for mob system can be 2 high, but for easier movement, it is recommended to make it 3 high.

4 factors that determine the efficiency of the spawner

1.) The total area outside of your strap that hostile mobs can spawn at.
2.) The total area inside of your trap that hostile mobs can spawn at.
3.) The length of time it takes your system to collect and kill mobs.
4.) The number of mobs lost inside the trap from despawning and/or getting stuck.

A circle of 24 block around the player is the radius in which no mobs can spawn.

Spawning pads need to be at least 24 blocks below the collection area, but not 32 blocks (if possible) as 24-32 blocks is the highest probability of mob spawn.

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