Tuesday, September 30, 2014

Summoner's War: All Possible Runes and stat combos

There are quite a few sets of runes to chose from, so often times it can be hard to get a grasp of what would be best for which situation. 

Listed below is not a complete list.  I am still compiling all of the possible buff types for each slot, which is going to take lots of time and trial and error.

All of the following information can be found on the Wiki, but I just like to jot it down somewhere that I will always have access to, and that I have write access to.

All runes follow the following chart:

Rune Slot
Options
1
ATK (+number)
2
ATK, ATK (%), DEF, DEF (%), HP, HP (%), Spd
3
DEF (+number)
4
ATK, ATK (%), DEF, DEF (%), HP, HP (%), Crit Rate (%), Crit Dmg (%)
5
HP (+number)
6
ATK, ATK (%), DEF, DEF (%), HP, HP (%), Effect RES (%), Effect ACC (%) 

Name
# for set
Effect
Energy
2
Max HP +15%
Fatal
4
ATK +30%
Blade
2
Crit Rate +12%
Rage
4
Crit Dmg +40%
Swift
4
SPD + 25%
Focus
2
ACC +20%
Guardian
2
DEF +15%
Endure
2
RES +20%
Violent
4
extra turn 20% chance
Despair
4
Stun chance +25%
Vampire
4
35% hp regain from attack damage


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